![]() I’ll be animating the character in a wide shot she’ll be hopping and dancing around, and you’ll see her full body, so I’ll need the feet to land on the ground and “stick” at times. If IK is not the preferred method, or ‘best’ method for that matter, what IS the best method for having a character standing on the ground with feet firmly planted, so as to avoid having their feet slide all over the place and trying to constantly counter-animate the feet? Toon boom harmony is software that brings together all the animation applications. WHICH ONE IS THE BEST APPS FOR MAKE ANIMATIONHai everyoneBuat kamu yang sedang kepengen belajar buat animasi bisa dipertimbangkan beberapa aplikasi animasi. Though I haven’t tried it myself it does look pretty good. In fact, I seem to recall hearing this even from a ToonBoom support agent over the phone when we were discussing a problem with a rig. This software is available in two versions, Moho pro and Moho debut. Moho is a vector-based program that has some cool features and rigging abilities is pretty affordable with a debut package of 69.99 and the pro package at 399.99. ![]() So I figure I would ask somebody who possibly had. I’ve searched around but what I find is either outdated version comparisons or very very bare bones comparisons. I’m curious about how Harmony in terms of animation ability compares to Anime Studio Pro. I’m in the early stages of rigging a character for a project and it’s been a while (about a year), but I seem to remember hearing a discussion that IK rigging is rarely used in Harmony now, and that there’s a better method. Hello, I’m a fairly new animator (barely half a year’s experience in Flash) moving onto potential new software to mingle with.
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